![]() We don't even know how microtransactions are being handled in Diablo Immortal, yet a cursory glance at NetEase's library and general negative stigma toward mobile games made people assume the worst from the start. "Fans seem to have interpreted Diablo Immortal's announcement as a sign that Blizzard is turning away from the series' roots.though that's not really the case." Fans seem to have interpreted Diablo Immortal's announcement as a sign that Blizzard is turning away from the series' roots by just focusing on microtransaction-filled mobile titles and nothing else, though that's not really the case. Blizzard has stated multiple times that there's more than one Diablo project currently in development. It was simply the Diablo project that was ready to be shown first. While Diablo Immortal may not be what fans wanted from this BlizzCon, that doesn't have to mean the game has to be labeled as bad. ![]() The game seems to sidestep the long dungeon crawl for a much shorter experience–which is a design choice that makes sense for a phone game." "To my surprise, I walked away more pleased than disappointed. DualShockers' own Zack Potter pointed this out in his preview: The mobile game also seems to adapt the typical Diablo formula in a way that benefits portability too. Mobile gaming is a huge, untapped market for the series, and could bring its popularity to new heights. It's a bit weird to see fans support Diablo III: Eternal Collection for Nintendo Switch for its portability while berating Diablo Immortal for attempting to fill the same void. That information, along with the fact that is being developed alongside Chinese mobile game developer NetEase, caused fans to write Diablo Immortal off fairly quickly. It has been several years since the initial release of Diablo III, so fans were expecting to see a continuation of the main franchise instead, they got something unexpected and did not take it well. The Diablo series is one of the most well-respected PC franchises, so it was a prime candidate for being one of the first steps of a larger mobile gaming initiative for Blizzard. Prior to this year's BlizzCon, avid fans saw that Diablo had the first What's Next? presentation and speculation went wild, so much so that Blizzard tried to quell expectations about what it was going to announce. The first gameplay trailer for Diablo Immortal has received around 63,000 dislikes as well. It isn't a bad trailer: the production quality is fairly high and on par with previous Diablo game trailers, but it's the game concept that viewers hate. That cinematic trailer, which was used to announce Diablo Immortal, has quickly racked up over 216,000 dislikes on YouTube at the time of this writing. ![]() "The negative response to highlights a larger recurring problem with hype culture and how it can prevent fans from seeing the bigger picture." That's not to say companies like Activision Blizzard, Nintendo, and EA were entirely innocent in these situations either, but the toxic responses to these titles show how fan excitement and dedication can quickly turn into anger and disdain. Games like Metroid Prime: Federation Force, Call of Duty: Infinite Warfare, and Command and Conquer: Rivals all suffered similar fates in the past few years. As Diablo Immortal doesn't even look that bad, the negative response to it highlights a larger recurring problem with hype culture and how it can prevent fans from seeing the bigger picture or giving something potentially good a chance.ĭiablo Immortal is just the latest case of this as well. Unfortunately, it was met with overwhelming negative reception upon its reveal by fans, as it was for iOS and Android and announced when fans were expecting a Diablo remaster or the next main entry in the franchise, Diablo 4. Last weekend saw the reveal of Diablo Immortal, a brand new game in Blizzard's long-running series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |